Bloodhunt virus4/5/2023 Each class is specialized in its own range. This also means that if you wish to hit a target at a long-range range, you will no longer be able to use a higher rarity weapon that was designed to work at shorter ranges. Long-Range (Revolver, Marksman Rifle, 9-barrel, Hunting Rifle)Īs an example, for Short-Range class weapons this means that regardless of which of these weapons or rarity you pick, all will have the same max-range and damage falloff.Mid-to-Long-Range (Toggler, Burst Rifle).Mid-Range (Assault Rifle, Light Machine Gun, Minigun).Short-Range (Pistol, Dual Pistols, Silenced SMG, Tommy Gun).Shotguns (Pump Shotgun (except Legendary), Double Barrel, Dual Shotguns).The visual representation of the resonances has also been improved, which helps to make the progression through the different resonances feel more rewarding/visually appealing, but also to display progression to maximum power more clearly.Ĭertain aspects of weapons are being reworked, where each weapon will have the same max range and falloff regardless of rarity and class. To balance this system buff, the number of civilian NPCs has been decreased. On top of this, you will now also receive a filled blood resonance slot at random by committing diablerie or by feeding on Entity. As such, they have removed the initial limit of only being able to obtain three resonances before diablerizing or feeding on Entity to gain additional slots, so you can now continue to progress to your maximum of 12. It has been noted by the devs that most players ignore or just barely utilize the feeding mechanic within Bloodhunt. Rejuvenating Voice (Muse) - The instant heal amount has been raised slightly, and it is now more difficult for other players to interrupt the channeling.Sewer Bomb (Saboteur) - The damage output has been increased.Shackles (Warden) - The cast speed has been sped up.Unyielding Charge (Enforcer) - The damage output has been doubled. Now it can help you get that extra burst damage if used in combination with an ambush for example. It also helps this ability be used more in combat since it has been lacking in utility when you already have your target in sight. This effect makes following up with ranged weapons (or even melee weapons) a good option. Scouting Famulus now has the added effect of making enemies take more damage from all sources. Enemies may still use their powers as a reaction to your casting but find themselves in a worse spot if they decide to take the fight. The Archetype power will now also silence the affected opponent, but the duration of the effect is slightly shorter. But the power has had its damage increased to compensate, and it makes the power more potent when pushing people off a high ground, which can be incredibly useful in the right situations. The knockback force of the Shockwave punch is increased, which makes it not as easy to follow up with ranged weapons as before. The knock-up force has also been reduced, making the window of helplessness of the target slightly shorter compared to before.This change allows for more potential damage of the power itself, especially when you use high-ground advantage and crash down on your enemies.The base damage has been increased and is further multiplied the higher the point is that you drop from relative to the target you are applying the damage to.The devs have stated that the goal of the following changes is to open up for additional strategic play where your Archetype powers can more often be a deciding factor for winning an encounter.
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